Ask for local network access when the update server is on the phone's own network

On Android 17 an app that targets it may not connect to devices on the local
network without the new ACCESS_LOCAL_NETWORK permission; a blocked connection is
dropped and ends as a timeout. At the owner's home the update server's name
leads to its address on the home network, so the check for updates failed there
with "did not answer" while the same server answered every other device.

The updater now recognises this case before it connects (Android 17, permission
not granted, server address inside one of the phone's own network ranges) and
says so at once. A tap on that message asks for the permission and runs the
check again; a refusal that Android no longer asks about leads to the app's
page in the phone's settings.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
TMCandClaude Fable 5.2 committed 2026-11-12 13:52:16 +01:00
1 parent fd1c8b195e
commit bfc2a0ea36
4 files changed
+144 -5

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+7
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@@ -12,6 +12,13 @@
<!-- Lets the app hand a downloaded update to Android's installer. The owner still confirms each install. -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<!--
Since Android 17 an app needs this to reach a device on the network the phone itself is on.
The update server can be such a device: at the owner's home its name leads to its address
on the home network. Asked for only when a check for updates is stopped by it (About screen).
-->
<uses-permission android:name="android.permission.ACCESS_LOCAL_NETWORK" />
<application>
<!--
+1
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@@ -111,6 +111,7 @@
<!-- Why a check for updates failed. %1$s is the update server's name, such as git.example.org -->
<string name="flexera_update_failed_no_permission">Android does not let Flexera Launcher use the network on this phone. Allow it in the phone\'s settings for this app, under Permissions, Network, then tap to try again.</string>
<string name="flexera_update_failed_not_found">This phone could not find %1$s. Check the connection and any VPN or private DNS, then tap to try again.</string>
<string name="flexera_update_failed_local_network">%1$s is on the same network as this phone, and Android lets an app reach devices there only with your permission, which it calls Nearby devices. Tap to allow it. The check then runs again.</string>
<string name="flexera_update_failed_no_answer">%1$s did not answer. Check the connection and any VPN, then tap to try again.</string>
<string name="flexera_update_failed_not_secure">A secure connection to %1$s could not be made. Check the phone\'s date and time and any VPN, then tap to try again.</string>
<string name="flexera_update_failed_server_error">%1$s answered with an error. Tap to try again later.</string>
+45 -1
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@@ -1,9 +1,13 @@
package app.flexera.ui
import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.content.Intent
import android.provider.Settings
import android.text.format.Formatter
import androidx.activity.compose.rememberLauncherForActivityResult
import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Arrangement
@@ -246,6 +250,21 @@ fun FlexeraAbout(modifier: Modifier = Modifier) {
@Composable
private fun UpdateStatusRow(state: UpdateState) {
val context = LocalContext.current
// Android 17 asks the owner before an app may reach devices on the local network, and an
// update server at home is one. The answer starts the check again; a "no" that Android no
// longer asks about leads to the app's page in the phone's settings instead.
val askForLocalNetwork = rememberLauncherForActivityResult(
ActivityResultContracts.RequestPermission(),
) { granted ->
val activity = context.findActivity()
if (granted || activity == null ||
activity.shouldShowRequestPermissionRationale(FlexeraUpdater.LOCAL_NETWORK_PERMISSION)
) {
FlexeraUpdater.check(context)
} else {
openAppSettings(context)
}
}
when (state) {
UpdateState.Idle -> ClickablePreference(
label = stringResource(id = R.string.flexera_update_check),
@@ -296,7 +315,13 @@ private fun UpdateStatusRow(state: UpdateState) {
ClickablePreference(
label = stringResource(id = R.string.flexera_update_check),
subtitle = checkFailureText(state),
onClick = { FlexeraUpdater.check(context) },
onClick = {
if (state.problem == CheckProblem.LOCAL_NETWORK) {
askForLocalNetwork.launch(FlexeraUpdater.LOCAL_NETWORK_PERMISSION)
} else {
FlexeraUpdater.check(context)
}
},
)
} else {
ClickablePreference(
@@ -393,6 +418,7 @@ private fun checkFailureText(state: UpdateState.Failed): String {
CheckProblem.NOT_SECURE -> stringResource(id = R.string.flexera_update_failed_not_secure, host)
CheckProblem.SERVER_ERROR -> stringResource(id = R.string.flexera_update_failed_server_error, host)
CheckProblem.BAD_ANSWER -> stringResource(id = R.string.flexera_update_failed_bad_answer, host)
CheckProblem.LOCAL_NETWORK -> stringResource(id = R.string.flexera_update_failed_local_network, host)
CheckProblem.NO_ANSWER, null -> stringResource(id = R.string.flexera_update_failed_no_answer, host)
}
val detail = state.detail ?: return reason
@@ -445,3 +471,21 @@ private fun openNotificationSettings(context: Context) {
context.startActivity(intent)
}
}
/** Opens this app's page in the phone's settings, where its permissions are. */
private fun openAppSettings(context: Context) {
val intent = Intent(Settings.ACTION_APPLICATION_DETAILS_SETTINGS, "package:${context.packageName}".toUri())
if (intent.resolveActivity(context.packageManager) != null) {
context.startActivity(intent)
}
}
/** The activity this context belongs to, if it belongs to one. */
private fun Context.findActivity(): Activity? {
var current: Context? = this
while (current != null) {
if (current is Activity) return current
current = (current as? ContextWrapper)?.baseContext
}
return null
}
@@ -9,7 +9,9 @@ import android.app.PendingIntent
import android.content.Context
import android.content.Intent
import android.content.SharedPreferences
import android.content.pm.PackageManager
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.provider.Settings
import android.util.Log
@@ -23,6 +25,8 @@ import com.android.launcher3.R
import java.io.File
import java.io.IOException
import java.net.HttpURLConnection
import java.net.InetAddress
import java.net.NetworkInterface
import java.net.URL
import java.net.UnknownHostException
import javax.net.ssl.SSLException
@@ -74,6 +78,14 @@ enum class CheckProblem {
/** The server was found but did not answer in time, or refused the connection. */
NO_ANSWER,
/**
* The server's address is on the network the phone itself is on (a server at home, reached
* over the home Wi-Fi), and Android has not been told to let this app reach devices there.
* Since Android 17 that takes a permission of its own; without it the connection is
* dropped without a word and looks like a server that does not answer.
*/
LOCAL_NETWORK,
/** The encrypted connection could not be set up. */
NOT_SECURE,
@@ -216,7 +228,12 @@ object FlexeraUpdater {
nextAutomaticCheckAt = System.currentTimeMillis() + RETRY_INTERVAL_MS
scope.launch {
val result = runCatching { fetchLatestRelease(app) }
val result = runCatching {
// Android drops a connection it does not allow without a word, and the check
// would wait out its time limit. Say at once what is needed instead.
if (blockedFromLocalNetwork(app)) throw LocalNetworkBlockedException()
fetchLatestRelease(app)
}
prefs(app).edit()
.putLong(KEY_LAST_ATTEMPT, System.currentTimeMillis())
.putBoolean(KEY_LAST_ATTEMPT_OK, result.isSuccess)
@@ -227,7 +244,7 @@ object FlexeraUpdater {
Log.w(TAG, "Update check failed", error)
// A background check that fails stays quiet: the About screen keeps what it showed
// before, including an update that is already waiting. It tries again in an hour.
mutableState.value = if (automatic) before else failedCheck(error)
mutableState.value = if (automatic) before else failedCheck(app, error)
return@launch
}
@@ -346,17 +363,87 @@ object FlexeraUpdater {
private class NoNetworkPermissionException : IOException("This app has no network permission")
private class ServerErrorException(status: Int) : IOException("The server answered HTTP $status")
private class BadAnswerException(message: String) : IOException(message)
private class LocalNetworkBlockedException : IOException("Android does not let this app reach the local network")
/**
* The permission Android 17 asks of an app before it may reach devices on the local
* network. Named by its text, because older Android versions, which the app also runs on,
* do not know it.
*/
const val LOCAL_NETWORK_PERMISSION = "android.permission.ACCESS_LOCAL_NETWORK"
/** The first Android version that keeps apps from the local network: Android 17. */
private const val LOCAL_NETWORK_SDK = 37
/**
* True when Android is keeping this app from the update server because the server is on
* the phone's own network and the owner has not allowed local network access. Looks the
* server's name up, so not for the main thread.
*/
private fun blockedFromLocalNetwork(context: Context): Boolean {
if (Build.VERSION.SDK_INT < LOCAL_NETWORK_SDK) return false
if (context.checkSelfPermission(LOCAL_NETWORK_PERMISSION) == PackageManager.PERMISSION_GRANTED) return false
return try {
// Looking a name up is allowed without the permission, also at a resolver at home.
InetAddress.getAllByName(URL(SERVER).host).any(::isOnOwnNetwork)
} catch (e: IOException) {
false
} catch (e: SecurityException) {
false
}
}
/**
* True for an address that this phone reaches directly, without a router in between: one
* inside the range of one of its own network connections. That is what Android counts as
* the local network.
*/
private fun isOnOwnNetwork(address: InetAddress): Boolean {
if (address.isLoopbackAddress) return false
if (address.isLinkLocalAddress) return true
val target = address.address
val interfaces = NetworkInterface.getNetworkInterfaces() ?: return false
for (network in interfaces) {
if (network.isLoopback || !network.isUp) continue
for (own in network.interfaceAddresses) {
val base = own.address?.address ?: continue
if (base.size != target.size) continue
var bits = own.networkPrefixLength.toInt()
if (bits <= 0) continue
var same = true
for (i in base.indices) {
if (bits <= 0) break
val mask = if (bits >= 8) 0xFF else (0xFF shl (8 - bits)) and 0xFF
if ((base[i].toInt() and mask) != (target[i].toInt() and mask)) {
same = false
break
}
bits -= 8
}
if (same) return true
}
}
return false
}
/** Turns the error of a failed check into a state that says what kind of failure it was. */
private fun failedCheck(error: Throwable): UpdateState.Failed {
val problem = when (error) {
private fun failedCheck(context: Context, error: Throwable): UpdateState.Failed {
val kind = when (error) {
is NoNetworkPermissionException, is SecurityException -> CheckProblem.NO_PERMISSION
is LocalNetworkBlockedException -> CheckProblem.LOCAL_NETWORK
is UnknownHostException -> CheckProblem.SERVER_NOT_FOUND
is SSLException -> CheckProblem.NOT_SECURE
is ServerErrorException -> CheckProblem.SERVER_ERROR
is BadAnswerException, is JSONException -> CheckProblem.BAD_ANSWER
else -> CheckProblem.NO_ANSWER
}
// A server that did not answer may still be one that Android kept this app from, where
// the look before the check could not tell (the network changed in between, say).
val problem = if (kind == CheckProblem.NO_ANSWER && blockedFromLocalNetwork(context)) {
CheckProblem.LOCAL_NETWORK
} else {
kind
}
// Android's own error classes keep their names in a release build; this file's are
// renamed by the shrinker, and their messages say everything anyway.
val name = error.javaClass.name.takeIf { it.startsWith("java") || it.startsWith("android") || it.startsWith("org.json") }