Files
Flexera-Launcher/src/com/android/launcher3/touch/PagedOrientationHandler.java
T
Tony Wickham e3386502cf Fix TaskViewTouchController crash in seascape
Previously, we were using scroll direction POSITIVE as a catch all
to mean "up" but in seascape, we actually want NEGATIVE. Added
getUpDirection() to capture that. Tried to clarify the code a bit
by putting all the methods used solely by TaskViewTouchController
together with documentation. It's still pretty confusing and feels
redundant, but couldn't think of an obvious way to simplify.

Test: Swipe up and down on a task in all permutations of:
- 3 button mode
- Gesture navigation
- Portrait
- Landscape
- Seascape
- LTR
- RTL
- Home rotation allowed
- Home rotation disallowed

Fixes: 174009771
Fixes: 173567204
Change-Id: Id0f8d6f4365d888eb46182d8544d18206795dfb8
2020-12-11 17:30:41 -08:00

140 lines
6.0 KiB
Java

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.touch;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.FloatProperty;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.accessibility.AccessibilityEvent;
import android.widget.LinearLayout;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.PagedView;
import com.android.launcher3.util.OverScroller;
/**
* Abstraction layer to separate horizontal and vertical specific implementations
* for {@link com.android.launcher3.PagedView}. Majority of these implementations are (should be) as
* simple as choosing the correct X and Y analogous methods.
*/
public interface PagedOrientationHandler {
PagedOrientationHandler PORTRAIT = new PortraitPagedViewHandler();
PagedOrientationHandler LANDSCAPE = new LandscapePagedViewHandler();
PagedOrientationHandler SEASCAPE = new SeascapePagedViewHandler();
interface Int2DAction<T> {
void call(T target, int x, int y);
}
interface Float2DAction<T> {
void call(T target, float x, float y);
}
Int2DAction<View> VIEW_SCROLL_BY = View::scrollBy;
Int2DAction<View> VIEW_SCROLL_TO = View::scrollTo;
Float2DAction<Canvas> CANVAS_TRANSLATE = Canvas::translate;
Float2DAction<Matrix> MATRIX_POST_TRANSLATE = Matrix::postTranslate;
<T> void set(T target, Int2DAction<T> action, int param);
<T> void set(T target, Float2DAction<T> action, float param);
<T> void setSecondary(T target, Float2DAction<T> action, float param);
float getPrimaryDirection(MotionEvent event, int pointerIndex);
float getPrimaryVelocity(VelocityTracker velocityTracker, int pointerId);
int getMeasuredSize(View view);
float getPrimarySize(RectF rect);
int getClearAllScrollOffset(View view, boolean isRtl);
int getSecondaryDimension(View view);
FloatProperty<View> getPrimaryViewTranslate();
FloatProperty<View> getSecondaryViewTranslate();
void setPrimaryAndResetSecondaryTranslate(
View view, float translation, float defaultTranslationX, float defaultTranslationY);
int getPrimaryScroll(View view);
float getPrimaryScale(View view);
int getChildStart(View view);
float getChildStartWithTranslation(View view);
int getCenterForPage(View view, Rect insets);
int getScrollOffsetStart(View view, Rect insets);
int getScrollOffsetEnd(View view, Rect insets);
int getPrimaryTranslationDirectionFactor();
int getSecondaryTranslationDirectionFactor();
ChildBounds getChildBounds(View child, int childStart, int pageCenter, boolean layoutChild);
void setMaxScroll(AccessibilityEvent event, int maxScroll);
boolean getRecentsRtlSetting(Resources resources);
float getDegreesRotated();
int getRotation();
<T> T getPrimaryValue(T x, T y);
<T> T getSecondaryValue(T x, T y);
void delegateScrollTo(PagedView pagedView, int secondaryScroll, int primaryScroll);
/** Uses {@params pagedView}.getScroll[X|Y]() method for the secondary amount*/
void delegateScrollTo(PagedView pagedView, int primaryScroll);
void delegateScrollBy(PagedView pagedView, int unboundedScroll, int x, int y);
void scrollerStartScroll(OverScroller scroller, int newPosition);
void getCurveProperties(PagedView view, Rect insets, CurveProperties out);
boolean isLayoutNaturalToLauncher();
float getTaskMenuX(float x, View thumbnailView);
float getTaskMenuY(float y, View thumbnailView);
int getTaskMenuWidth(View view);
int getTaskMenuLayoutOrientation(boolean canRecentsActivityRotate, LinearLayout taskMenuLayout);
void setLayoutParamsForTaskMenuOptionItem(LinearLayout.LayoutParams lp);
int getDistanceToBottomOfRect(DeviceProfile dp, Rect rect);
// The following are only used by TaskViewTouchHandler.
/** @return Either VERTICAL or HORIZONTAL. */
SingleAxisSwipeDetector.Direction getUpDownSwipeDirection();
/** @return Given {@link #getUpDownSwipeDirection()}, whether POSITIVE or NEGATIVE is up. */
int getUpDirection(boolean isRtl);
/** @return Whether the displacement is going towards the top of the screen. */
boolean isGoingUp(float displacement, boolean isRtl);
/** @return Either 1 or -1, a factor to multiply by so the animation goes the correct way. */
int getTaskDragDisplacementFactor(boolean isRtl);
/**
* Maps the velocity from the coordinate plane of the foreground app to that
* of Launcher's (which now will always be portrait)
*/
void adjustFloatingIconStartVelocity(PointF velocity);
class CurveProperties {
public int scroll;
public int halfPageSize;
public int screenCenter;
public int halfScreenSize;
}
class ChildBounds {
public final int primaryDimension;
public final int secondaryDimension;
public final int childPrimaryEnd;
public final int childSecondaryEnd;
ChildBounds(int primaryDimension, int secondaryDimension, int childPrimaryEnd,
int childSecondaryEnd) {
this.primaryDimension = primaryDimension;
this.secondaryDimension = secondaryDimension;
this.childPrimaryEnd = childPrimaryEnd;
this.childSecondaryEnd = childSecondaryEnd;
}
}
}