Back button changes opacity when moving the shelf during swipe up between home screen and overview. The alpha changes depending on the progress of the swipe up animation. When going from app to home and vice versa, the fade animation does not tie with the swipe up progress. The fade animation also masks the back button drawable when ime visibility changes. Change-Id: I51e42930640ba711e81880b385bb722d7ee8ad33 Fixes: 74581837 Fixes: 76900236 Test: swipe up from home screen to overview
259 lines
10 KiB
Java
259 lines
10 KiB
Java
package com.android.launcher3.allapps;
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import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
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import static com.android.launcher3.LauncherState.ALL_APPS_HEADER;
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import static com.android.launcher3.LauncherState.ALL_APPS_HEADER_EXTRA;
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import static com.android.launcher3.LauncherState.OVERVIEW;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_VERTICAL_PROGRESS;
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import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
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import static com.android.launcher3.util.SystemUiController.UI_STATE_ALL_APPS;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.util.Property;
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import android.view.View;
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import android.view.animation.Interpolator;
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import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.LauncherStateManager.AnimationConfig;
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import com.android.launcher3.LauncherStateManager.StateHandler;
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import com.android.launcher3.R;
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import com.android.launcher3.Utilities;
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import com.android.launcher3.anim.AnimationSuccessListener;
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import com.android.launcher3.anim.AnimatorSetBuilder;
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import com.android.launcher3.anim.PropertySetter;
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import com.android.launcher3.uioverrides.UiFactory;
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import com.android.launcher3.util.Themes;
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import com.android.launcher3.views.ScrimView;
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/**
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* Handles AllApps view transition.
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* 1) Slides all apps view using direct manipulation
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* 2) When finger is released, animate to either top or bottom accordingly.
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* <p/>
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* Algorithm:
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* If release velocity > THRES1, snap according to the direction of movement.
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* If release velocity < THRES1, snap according to either top or bottom depending on whether it's
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* closer to top or closer to the page indicator.
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*/
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public class AllAppsTransitionController implements StateHandler, OnDeviceProfileChangeListener {
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public static final Property<AllAppsTransitionController, Float> ALL_APPS_PROGRESS =
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new Property<AllAppsTransitionController, Float>(Float.class, "allAppsProgress") {
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@Override
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public Float get(AllAppsTransitionController controller) {
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return controller.mProgress;
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}
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@Override
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public void set(AllAppsTransitionController controller, Float progress) {
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controller.setProgress(progress);
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}
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};
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private AllAppsContainerView mAppsView;
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private ScrimView mScrimView;
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private final Launcher mLauncher;
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private final boolean mIsDarkTheme;
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private boolean mIsVerticalLayout;
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// Animation in this class is controlled by a single variable {@link mProgress}.
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// Visually, it represents top y coordinate of the all apps container if multiplied with
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// {@link mShiftRange}.
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// When {@link mProgress} is 0, all apps container is pulled up.
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// When {@link mProgress} is 1, all apps container is pulled down.
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private float mShiftRange; // changes depending on the orientation
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private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent
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private float mScrollRangeDelta = 0;
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public AllAppsTransitionController(Launcher l) {
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mLauncher = l;
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mShiftRange = mLauncher.getDeviceProfile().heightPx;
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mProgress = 1f;
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mIsDarkTheme = Themes.getAttrBoolean(mLauncher, R.attr.isMainColorDark);
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mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout();
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mLauncher.addOnDeviceProfileChangeListener(this);
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}
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public float getShiftRange() {
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return mShiftRange;
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}
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private void onProgressAnimationStart() {
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// Initialize values that should not change until #onDragEnd
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mAppsView.setVisibility(View.VISIBLE);
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}
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@Override
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public void onDeviceProfileChanged(DeviceProfile dp) {
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mIsVerticalLayout = dp.isVerticalBarLayout();
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setScrollRangeDelta(mScrollRangeDelta);
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if (mIsVerticalLayout) {
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mAppsView.setAlpha(1);
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mLauncher.getHotseat().setTranslationY(0);
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mLauncher.getWorkspace().getPageIndicator().setTranslationY(0);
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}
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}
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/**
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* Note this method should not be called outside this class. This is public because it is used
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* in xml-based animations which also handle updating the appropriate UI.
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*
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* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
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*
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* @see #setState(LauncherState)
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* @see #setStateWithAnimation(LauncherState, AnimatorSetBuilder, AnimationConfig)
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*/
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public void setProgress(float progress) {
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mProgress = progress;
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mScrimView.setProgress(progress);
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float shiftCurrent = progress * mShiftRange;
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mAppsView.setTranslationY(shiftCurrent);
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float hotseatTranslation = -mShiftRange + shiftCurrent;
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if (!mIsVerticalLayout) {
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mLauncher.getHotseat().setTranslationY(hotseatTranslation);
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mLauncher.getWorkspace().getPageIndicator().setTranslationY(hotseatTranslation);
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}
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// Use a light system UI (dark icons) if all apps is behind at least half of the
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// status bar.
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boolean forceChange = shiftCurrent - mScrimView.getDragHandleSize()
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<= mLauncher.getDeviceProfile().getInsets().top / 2;
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if (forceChange) {
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mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, !mIsDarkTheme);
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} else {
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mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, 0);
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}
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}
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public float getProgress() {
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return mProgress;
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}
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/**
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* Sets the vertical transition progress to {@param state} and updates all the dependent UI
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* accordingly.
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*/
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@Override
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public void setState(LauncherState state) {
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setProgress(state.getVerticalProgress(mLauncher));
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setAlphas(state, NO_ANIM_PROPERTY_SETTER);
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onProgressAnimationEnd();
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}
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/**
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* Creates an animation which updates the vertical transition progress and updates all the
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* dependent UI using various animation events
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*/
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@Override
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public void setStateWithAnimation(LauncherState toState,
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AnimatorSetBuilder builder, AnimationConfig config) {
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float targetProgress = toState.getVerticalProgress(mLauncher);
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if (Float.compare(mProgress, targetProgress) == 0) {
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setAlphas(toState, config.getPropertySetter(builder));
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// Fail fast
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onProgressAnimationEnd();
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return;
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}
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if (!config.playNonAtomicComponent()) {
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// There is no atomic component for the all apps transition, so just return early.
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return;
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}
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Interpolator interpolator = config.userControlled ? LINEAR : toState == OVERVIEW
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? builder.getInterpolator(ANIM_OVERVIEW_SCALE, FAST_OUT_SLOW_IN)
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: FAST_OUT_SLOW_IN;
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ObjectAnimator anim =
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ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, mProgress, targetProgress);
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anim.setDuration(config.duration);
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anim.setInterpolator(builder.getInterpolator(ANIM_VERTICAL_PROGRESS, interpolator));
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anim.addListener(getProgressAnimatorListener());
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if (toState.hideBackButton) {
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anim.addUpdateListener(animation -> {
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final float alpha = (float) animation.getAnimatedValue();
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UiFactory.setBackButtonAlpha(mLauncher, 1 - Utilities.boundToRange(alpha, 0, 1),
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false /* animate */);
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});
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}
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builder.play(anim);
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setAlphas(toState, config.getPropertySetter(builder));
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}
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private void setAlphas(LauncherState toState, PropertySetter setter) {
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int visibleElements = toState.getVisibleElements(mLauncher);
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boolean hasHeader = (visibleElements & ALL_APPS_HEADER) != 0;
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boolean hasHeaderExtra = (visibleElements & ALL_APPS_HEADER_EXTRA) != 0;
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boolean hasContent = (visibleElements & ALL_APPS_CONTENT) != 0;
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setter.setViewAlpha(mAppsView.getSearchView(), hasHeader ? 1 : 0, LINEAR);
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setter.setViewAlpha(mAppsView.getContentView(), hasContent ? 1 : 0, LINEAR);
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setter.setViewAlpha(mAppsView.getScrollBar(), hasContent ? 1 : 0, LINEAR);
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mAppsView.getFloatingHeaderView().setContentVisibility(hasHeaderExtra, hasContent, setter);
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}
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public AnimatorListenerAdapter getProgressAnimatorListener() {
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return new AnimationSuccessListener() {
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@Override
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public void onAnimationSuccess(Animator animator) {
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onProgressAnimationEnd();
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}
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@Override
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public void onAnimationStart(Animator animation) {
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onProgressAnimationStart();
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}
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};
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}
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public void setupViews(AllAppsContainerView appsView) {
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mAppsView = appsView;
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mScrimView = mLauncher.findViewById(R.id.scrim_view);
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}
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/**
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* Updates the total scroll range but does not update the UI.
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*/
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public void setScrollRangeDelta(float delta) {
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mScrollRangeDelta = delta;
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mShiftRange = mLauncher.getDeviceProfile().heightPx - mScrollRangeDelta;
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if (mScrimView != null) {
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mScrimView.reInitUi();
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}
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}
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/**
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* Set the final view states based on the progress.
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* TODO: This logic should go in {@link LauncherState}
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*/
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private void onProgressAnimationEnd() {
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if (Float.compare(mProgress, 1f) == 0) {
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mAppsView.setVisibility(View.INVISIBLE);
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mAppsView.reset(false /* animate */);
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} else if (Float.compare(mProgress, 0f) == 0) {
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mAppsView.setVisibility(View.VISIBLE);
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mAppsView.onScrollUpEnd();
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} else {
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mAppsView.setVisibility(View.VISIBLE);
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}
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}
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}
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