Instead of maintaining a workspace screen array, calculating it from
the current set of items as needed.
Bug: 122262946
Bug: 119500058
Change-Id: I85bb0e55a4442ab9bcac390a601da0cb2583c26a
Favorites table is copied as a separate table name during the first grid migration.
On subsequent migrations this backup table is used if it exists, otherwise new
backup is created. The backup table is also removed if there is any insert or
delete operation on the db (outside of the migration operation itself).
Bug: 111850268
Bug: 121048571
Change-Id: I6f02f4a355c369ee99d89430971be258f7516f6e
We were already returning to the current page, but this wasn't
always right, e.g. when removing the last item on the last page.
So now we mark the page the item was removed from, and bind that
page first when undo is clicked.
This also addresses an issue where we incorrectly returned to the
first page if currentPage = INVALID_RESTORE_PAGE, which happens if
there are no items on the first page.
Bug: 118846684
Change-Id: I4ec1f64b24ba1cc308ce08bfb3111b5981fae99b
Removing a separate table for workspace screens. List of screens are
automatically parsed using the items in the favorites DB. Order of the
screen based on the screen id and rearranging screens is no longer
supported. In case the screens need to be rearranged, all the items
in the favorites db will need to be updated with new screen ids.
This makes backing up the DB (in the same database) easier as only
one table needs to be duplicates.
Change-Id: I8ba947a898f637d780e2f49925e78604263126e8
Device profiles are defined such that the grid size is fixed
and only the icon and text sizes change. For every grid size option
there are multiple display configurations.
Bug: 118758696
Change-Id: I54aac9106c576324b02530913c447e849b4ae1da
> Avoiding color extraction for icons which have already be evaluated
> Fixing color extraction from hardware bitmaps
Bug: 111343544
Change-Id: I624866e892465684871fbc130003e32945d86460
This removes some crass dependency on Launcher compat implementation
making it easier to move iconCache to a separate library
Change-Id: If5fab0c82d98089cde6f54b6a374fb7bb2db5ae8
This change disables shortcuts/widgets binding on Android Go devices.
Bug: 112904271
Test: Manual test
Change-Id: I3dbcd23dc448ff9ca5fe6c32958dcffb51c4bcf5
This change disables shortcuts/widgets loading on Android Go devices.
Bug: 112904271
Test: Manual test
Change-Id: I2c40f87a8f5d752525c99d254693a4e0a9eeeb2b
Change to only keep the per Activity shortcut count in memory, not
the list of ids.
The full shortcuts are loaded at long press time so saves memory.
Bug:117239104
Test:Manual and ran instrumentation tests
Change-Id: Iee974ecba2c977216be4f078396ceed22b931f5d
Bug: 115891474
Test: make -j10 icon-loader
Next step: Launcher will depend on icon-loader in next CL
Change-Id: I797ddb857cf8be79f3be6ca2f174c593ca3713a5
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
This is the first step in adding a flag toggler UI to launcher.
The change migrates a single flag (QSB_ON_FIRST_SCREEN) from a
boolean constant to a boolean method. In future, that will allow
us to return different values at runtime.
Bug: 117223984
Change-Id: I1e62c91dd941b8145166021bc0aa157733e62ea0
Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
Reset the restore status for auto install icons where the activity is
installed and enabled so the item is not stuck in the auto install
state.
Bug: 112664405
Test: manual - See issue
Change-Id: I37116b6e6ecbe4215d96627f9b1ea6909d12a6c0
Previously, if a developer renamed their launcher activity, we removed
all instances of their icon from the home screen, since technically the
activity they pointed to no longer exists. However, in the vast majority
of cases, the developer simply renamed their activity and nothing should
change from a user's perspective. So instead of removing icons that no
longer point to a valid activity, we now redirect them to point to the
first activity in the manifest (or remove them if there is none).
Test:
- Install app with Activity A and place on home screen
- Rename A to B and reinstall - verify home screen icon remains
- Add new launcher activity C - verify icons still go to B
- Force stop launcher and rename B to A - verify icons go to A (same activity)
- Remove activity A - verify icons go to C
- Remove activity C - verify icons are removed
Bug: 28907647
Change-Id: If9da251bd588908c4c425e7dd32e38fcbe54bab2
- Add methods to ModelWriter to prepareForUndoDelete, then
enqueueDeleteRunnable, followed by commitDelete or abortDelete.
- Add Snackbar floating view
- Show Undo snackbar when dropping or flinging to delete target; if the
undo action is clicked, we abort the delete, otherwise we commit it.
Bug: 24238108
Change-Id: I9997235e1f8525cbb8b1fa2338099609e7358426
When a app is restored, it may not be in exactly the same state as it was when backed up.
Some components might be missing, and some shortcuts may be disabled or unavailable
Bug: 63525806
Change-Id: I09e6c0e9a9d2c1e8ccd73430f94bd065bdf2718e
For each installer, we send a broadcast that includes package names of items that:
* Are being installed by that installer
* Are on the first screen
* Have an active install session
The packages are seperated by:
* Folder items
* Workspace items
* Hotseat items
* Widgets
Bug: 74355094
Change-Id: I573ed6b3b84314ef244486fcf8354bebdff8bbdf
If launcher submits a job, and then reloads before the job is executed, the correct model
is not reflected on the Launcher. In that case, we simply rebind the launcher
Change-Id: I380242a4de13e7b2bc326d1a076f0a974435999c
Instead of animating the shadow, animating the icon scale. This avoids
unnecessary bitmap creating at app-launch and also plays nice with the
app-launch transition
Change-Id: I1d3d24bc7212a6d659855ff1002a45388e269e52
> Removing AppInfo target
> Switching between uninstall and setup based on the drag view
Bug: 63931362
Change-Id: Iccd6f965fa3d61992244a365efc242122292c0ca
before marking the ViewOnDrawExecutor as completed.
Also fixing model writer not updated on rotation
Change-Id: I5ecd7ac865b939ffa4c02afe892bd773d9f275c3
which could be caused by the following sequence of events
1) Starts preload => execution moved to background thread
a) check if loader is running
... execution moved to ui thread
2) Launcher starts
3) Cancels any running loader and starts a new loader
.... Execution on background thread
b) Cancels any running loader and starts a new loader
Synchronizing (3), and [a, b] under same lock would avoid this case
Bug: 73399920
Change-Id: I6b01f797fd6f4a2e5b3c078bb374ad40fcc311c8