8 Commits
Author SHA1 Message Date
TMCandClaude Opus 5.5 0fbefd2ca6 Website: chapter 8 labels on the layers' corners, one layer at a time; phone centred
Labels: each layer's pin now sits on its outer rounded corner, the
layer's rightmost point, so a tag straight across from it is joined by
a short line that crosses nothing; the stack moves left by just enough
for the tags to fit, and the open stack is a little smaller so it keeps
clear of the chapter's heading. While the stack is open, scrolling walks
through the layers from the glass to the wallpaper: the one looked at
stays bright and its tag lights up cyan, the others dim (where the tags
are shown). Chapter 8 is three screens long for it.

Centring: the labels' list sat in the stage's grid flow, so the grid
split its height into two rows and the story phone was centred in the
top one (about 100 px high on a 1146 px window). It is out of the flow
now; measured equal gaps above and below at 2000 x 1146, 1440 x 900
and 1280 x 720.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 22:20:10 +01:00
TMCandClaude Opus 5.5 058fecd27f Website: the story phone comes apart as its eighth chapter
The separate Under the glass section is gone; its exploded phone is now
chapter 8 of How it works, so the pinned story phone carries straight
into it. After Out of sight the list closes, the drawn phone is swapped
for its layered double (the same home screen closed; measured at about
1-2% of pixels apart, from anti-aliasing), which tilts and comes apart,
holds, and goes back together before the section ends. The chapter is
two screens long and its text stays put meanwhile.

Labels redone: a column of numbered solid tags beside the stack, evenly
spaced, each joined by an elbow line to a dot on its layer's edge; the
stack moves left as it opens to make room. The glass sheen and the frame
now match the drawn phone, so the swap is not seen.

Also fixed: the layered phone sat at its full 414 px until first used,
which made the page wider than a phone and zoomed it out; it is scaled
from the start, and on phones the story stage clips. The story now
counts its progress in chapter heights rather than window heights,
which drifted apart on phones when the address bar hides. The long
chapter's height lost to the general chapter rule; it now wins.

Section numbers close up (Details 02 to Get it 06); the page alphabet's
U leads to the new chapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 22:11:53 +01:00
TMCandClaude Opus 5.5 6c68cb1369 Website: remove the living wallpaper behind the hero
The flowing bands of light on a canvas behind the hero are gone (markup,
styles, code and the README line); the hero keeps its dark background
with the grid and the two soft glows. The link-preview image is retaken
without them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 21:59:18 +01:00
TMCandClaude Opus 5.5 f1fa44b086 Website: wave headline, page alphabet, exploded phone, race and more
- Wave headline: the hero's letters swell from weight 560 to 900 around
  the mouse (a wave rolls through on its own without one).
- Page alphabet: one letter per section on the right edge, like the
  launcher's; hover shows the wave and a bubble, drag jumps between
  sections, tap scrolls there; on phones it appears while scrolling.
  Blended so it reads on dark, cyan and violet sections.
- Detail cards are switches now: left-handed alphabet, compact/comfy
  rows and four icon shapes, applied to every phone on the page.
- Under the glass: a new section where the phone pulls apart into its
  layers (wallpaper, widgets, icons, app list, glass) with labels.
- Race: a new section; find an app in a shuffled grid of 40, then in the
  list with the wave alphabet, timed. The list phone reuses the
  playground controller, locked to the list. The phone comes on screen
  before the clock starts.
- Living wallpaper: light bands on a canvas behind the hero.
- Magnetic buttons and a finger cursor over the phones (desktop only).
- Easter eggs: scrub to F in the playground, or type "flexera".
- A vibration tick per letter while scrubbing, on phones that have it.
- 40 generic apps instead of 29; the alphabet now sits from the bottom.
- Fixed: the alphabet's magnifier had no size, so its 300 px svg box
  covered the list once the alphabet moved to the left and took taps.

Reduced motion stops everything that moves on its own. Checked in
Chrome at 1440 x 900 and 390 x 844: no console errors or sideways
scrolling, every playground gesture, the camera chapter without flash,
each switch, both eggs, a full race, and the QR code as drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 21:57:01 +01:00
TMCandClaude Opus 5.5 4746d194f4 Website: no white lines between sections
The sections now meet with a plain change of colour: the white rule at
the bottom of the hero, story, details, privacy, playground and download
sections is gone, as is the white edge of the marquee bands (the tilted
pink band keeps a dark edge where it crosses the cyan one) and the white
line under the menu bar once the page scrolls. Lines inside sections
(cards, stats, FAQ) stay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 21:31:13 +01:00
TMCandClaude Opus 5.5 12ec415e48 Website: fill the big background words instead of outlining them
Unbounded is a variable font whose letters are built from overlapping
shapes; an outline (text-stroke) traces every overlap, which drew stray
lines inside the hero's giant FLEXERA and the story's chapter number.
Both are now a faint solid fill (the hero's with a cyan-to-violet tint).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 21:28:07 +01:00
TMCandClaude Opus 5.5 89fa6ef6ca Website: quick launch slides the camera in; no white flash
The camera now behaves as the page to the left of the first one: a swipe
right pushes the home screen (wallpaper included) to the right while the
camera follows the finger in from the left edge, and finishes the slide
when the finger lets go. Before, the home screen rubber-banded and the
camera was revealed by a clip from the edge. Same in the scroll story,
the playground gesture and its demo button; in the playground a short
swipe springs back, and a swipe left slides the camera out again.

The white flash at the end of the camera chapter was a shutter flash
over the whole screen; it read as a glitch while scrolling into the next
chapter. The shutter button now presses in instead.

Checked in Chrome: the camera chapters stepped through in 0.02 steps
show no brightness spike; the playground swipe in, swipe back, short
swipe and demo button; no console errors or sideways scrolling at
1440 x 900 and 390 x 844.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 21:25:36 +01:00
TMCandClaude Opus 5.5 d273543070 Add the landing page in WEBSITE
One page, English, plain HTML/CSS/JS with no build step and no third-party
requests: the four fonts (OFL) are served from the folder.

Brutal layout in the icon's colours (cyan, electric blue, violet, pink on
near black): hard 2px lines, solid slabs, offset shadows, marquee bands.
The centrepiece is a phone drawn in HTML at 390 x 844, used three times:
a looping teaser in the hero; a scroll-driven story of seven chapters
(home, swipe up, wave-alphabet scrub, folder blur, quick launch, clock
options, hide app) where the scroll position maps to a state, so it plays
both ways; and a playground that answers to touch and mouse (swipe up,
scrub, hold to hide with Undo, folder, quick launch, clock options, page
two, edge swipe home) plus buttons that run each demo.

Also: privacy section ("goes online for exactly two things"), download
with a QR code for the fixed-name latest APK, install steps, FAQ, link
preview image. Reduced motion shows each chapter's finished picture.
Checked in Chrome at 1440 x 900 and 390 x 844: no console errors, no
sideways scrolling, every playground gesture, and the QR as drawn scans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 21:13:33 +01:00